Because some people were worried after my post about refunds: The Ramp has been a decent success for me. It seems I don't have to get a real job (thank god!) but instead can just continue making indie games. Already started working on the next, can't wait to share it with you!
so if refunding leads to more people being able to give the game a shot, and less people that didn't like it writing a negative review – it's a good thing i'd say. Cheers!
i totally see why someone would expect something else from The Ramp. so if you try it, and it's not for you, it's absolutely okay with me to just refund it. (even though one could argue you probably won't "refund" a 4$ coffee you didn't like either)
however, since refunding (especially for small and short games) is a much discussed topic among indies, here's my take: it might be disheartening to look at the refund reports, but to be honest i'm really happy that people have the opportunity to refund my game.
I wrote about the absolute austerity of The Ramp, that itty bitty skateboarding game, and how good skateboarding can feel when you strip out the open worldhttps://www.vice.com/en/article/pkbwx8/the-ramp-is-a-shockingly-small-skateboarding-game …
We've brought back
@PJCourchaine for this Quick Look of @__hyperparadise's Lo-Fi Skating game "The Ramp."
We think the minimalistic take on the skating genre is the perfect dose of escapism we all need right now; come see why this "toy" is making waves! http://bit.ly/3jMNaEm pic.twitter.com/7LIUQoRGsQ
THANK YOU to my family for going with me all the way and never questioning my decision to make videogames instead of having "a real job". Above all to my wonderful mother who lost her battle against cancer last year and whose creative spirit will never stop to inspire me. [9/9]
THANK YOU to my partner Antonia for bearing the hardships of game making (and life) with me. [8/9]
THANK YOU to all of you here on Twitter for accompanying me on this journey, with all your ideas and kind words! [7/9]